Biotech preview #2: Combat mechanoids, pollution, and super-mechanoid bosses
Hey everybody! I'm Will, a designer working on RimWorld - Biotech. In our last blog post, we covered how Biotech lets you build mechanoid colonies run by high-tech mechanitor overseers. You can also read the original 1.4 update and Biotech announcement here.
Today, we’ll look at combat mechanoids, commander mechanoids, and pollution! New combat mechanoids open up many avenues for offensive and defensive tactics, and special super-dangerous mechs hold the key to greater power for your mechanitor. Mechanoid production also generates pollution which has its own unique challenges and uses.
Later this week we’ll take a look at reproduction, children, vatgrowing, and genetic modifications.
Check out the other preview blogs:
Hey everybody! I'm Will, a designer working on RimWorld - Biotech. In our last blog post, we covered how Biotech lets you build mechanoid colonies run by high-tech mechanitor overseers. You can also read the original 1.4 update and Biotech announcement here.
Today, we’ll look at combat mechanoids, commander mechanoids, and pollution! New combat mechanoids open up many avenues for offensive and defensive tactics, and special super-dangerous mechs hold the key to greater power for your mechanitor. Mechanoid production also generates pollution which has its own unique challenges and uses.
Later this week we’ll take a look at reproduction, children, vatgrowing, and genetic modifications.
Check out the other preview blogs:
Voir l'article complet : https://store.steampowered.com/news/app/294100/vi…
Suivre ce Flux Rss
Informations sur le site
Url : https://store.steampowered.com/app/294100
Indexé le : Tuesday 11 Oct 2022 Nombre de lecture : 103 Flux d'origine : Steam - Rimwolrd
Indexé le : Tuesday 11 Oct 2022 Nombre de lecture : 103 Flux d'origine : Steam - Rimwolrd