Hello! We just launched these adorable plush thrumbos on Makeship! They're delightfully fluffy and only available for a limited time - the campaign ends May 17. (They're also our very first official RimWorld merch.)

UPDATE: We've extended our Thrumbo campaign to June 1, 2023! Thank you so much for all of your support. 💙

Get your own thrumbo before they …
Hello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :)

Changelog is below! And if you encounter a bug, please share it over on our Official RimWorld Development Discord.

Cheers! - Tia

- Clarify that pawns with no xenogenes cannot implant …
Spring is here, so we’re springing into action with a (small) update of fixes for RimWorld and its expansions.

The changelog is below, but here are the highlights! We fixed an issue where captured prisoners were escaping from your caravans and another issue where siblings became unrelated to each other if their parents were removed from the game.

If you …
Hello everyone, Tynan here.

Good news today: We're reducing prices for RimWorld and its expansions in multiple non-USD currencies.

The prices were already below Valve's recommended prices in most cases (you can see the discounts here). This price reduction will increase the discount even further.

The price reductions range from 3% to 15% and affect 7 different currencies. For …
Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changelog is below for you to read.

The update is small and should be compatible with all RimWorld savegames and mods.

Just a reminder that you …
Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods.

Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord. If you encounter any issues while playing, please share them with …
Ho ho ho! The Steam Winter Sale is here! We have a bunch of sales until Jan 5, 2023 to celebrate.

Thank you for a wonderful 2022! The RimWorld community has been with us at every step, helping us shape the game and grow. So keep talking to us in the …
Hello, it’s Tia! I’m here to share a small update just before the holidays. ❄️️

Today’s update comes with a looong list of fixes. Loads of these were made with the help of our testers - a big ol’ hug and huge thank you for helping us squash those bugs! Now children are less likely to run headfirst into danger …

Fresh patch notes here. Today, we’ve got rebalanced quest rewards and some changes for genes and children, plus various bug fixes. The changelog is available below.

With the wide variety of items added over the past few expansions, it was time to revisit quest rewards. Our community's feedback and discussions on Reddit were especially useful!

We wanted to make …
Hi there!

RimWorld's 1.4 content update is now available! It adds cross-expansion integration with new Ideology precepts that link to Biotech, gene-modding and inheritance improvements, diplomatic reactions to pollution dumping, polux tree seeds, tribalwear for kids, and many other miscellaneous changes.

In a previous announcement, Ty covered the juicy details of this update. That same announcement has been shared …
Hi everyone, the unstable branch has just received a new patch. We've gotten some great feedback from the community on our 1.4 content update. Latest changelog below.

The 1.4 content update has cross-expansion integration, gene-modding changes, player-made xenotypes in the world, and lots of other improvements. Read about it here!

Are you interested in helping us test the 1.4 …
Hi everyone - Ty here.

So behind the daily bug fixes, we’ve been working on a 1.4 content update with more substantial improvements and more stuff to play with.

This content update comes with cross-expansion integration between Biotech and Ideology, improvements to gene modding and gene inheritance, changes to pollution management strategies, and extra polish for various gameplay elements …
Hello, I’m back with the details of our last couple of patches for 1.4 and Biotech. Also, our 1.4 midterm patch is just around the corner!

You can view our previous patch note updates here:
If you're experiencing any issues with …
Hi everyone. Valve has recently released their new recommended currency conversions for Steam games and many game studios are beginning to implement these.

We are planning to follow Valve’s recommendations and update some of our non-USD price conversions. (Note that none of our base USD prices will change - this is only about updating currency conversion rates.)

In most cases …
Hi everyone!

We’ve been pushing updates with hotfixes and improvements for 1.4 and Biotech over the last week. We tweaked fixes to make them more mod-friendly and have been collaborating with modders to make updates more seamless for everyone. I’ve added a cumulative changelog below for your enjoyment that covers aaaall of those updates.

Other recent changes for 1.4:
Hey all,

Response to the Biotech release has been amazing! Just here to let you know that we've put out two hotfix updates so far. Change logs are below.

We're watching and gathering issue reports across forums, Discord, and reddit and will continue to fix critical issues as they're discovered. Less-critical things will be left for slower updates later - …
The RimWorld - Biotech expansion is out! This large-size expansion revolves around babies and child-raising, genetic modification, and the ability to control mechanoids.

Get it now on the Biotech Steam page!

To celebrate the release, RimWorld and the Royalty expansion are 10% off.

Here's the trailer:

RimWorld update 1.4 is also released! We described the 1.4 changes in detail …

It’s Tynan here, bringing you our final Biotech preview covering the xenohumans who inhabit the world, their factions, and the mysterious blood-drinking sanguophages, and Biotech’s price and release day.

Just a reminder that Biotech releases this week on Friday, October 21, 2022! Wishlist it now to get a reminder when it’s out!

Read …

Hi everyone, Jay and Matt here - we’re developers at Ludeon.

We've got a release date for you: RimWorld - Biotech is coming out on October 21, 2022.
Mark your calendars and wishlist Biotech now!

Today’s preview covers reproduction, children, vatgrowing, and genetic engineering.

You can also check out our previous …

Hey everybody! I'm Will, a designer working on RimWorld - Biotech. In our last blog post, we covered how Biotech lets you build mechanoid colonies run by high-tech mechanitor overseers. You can also read the original 1.4 update and Biotech announcement here.

Today, we’ll look at combat mechanoids, commander mechanoids, …